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Warhammer 40k Campaign Battle of Chuair Ashquan – THE WAR IS OVER

Chuair Ashquan is Freed ! The fight is over

eldar-victory

Results from the final round :

Marines against Xenos : Xenos victory

Xenos against Chaos : Xenos victory

Marine against Chaos : Chaos victory

End points :

  • Xenos  ( 19 normal, 3 Power Stations, 1 Shield Generator, 3 Command Bastions, 4 Manufactorums, 2 Tiberium ) = 45 points
  • Chaos ( 17 normal, 1  Power Stations, 1 Shield Generator, 1 Command Stations, 2 Manufactorums, 1 Tiberium ) = 29 points
  • Marines ( 17 normal, 2 Power Stations, 1 Shield Generator, 1 Command Stations, 1 Manufactorum, 0 Tiberium + 2 extra point(*)) = 29 points

Marines got 2 special points for attending the final game round.

So, it’s a smashing victory for the XENOS ! But no worries for the other races, You fought well and valiantly, and Your efforts are not wasted. You are granted a full and meaningful life as valuable workers in the mines and Tiberium fields of Chuair Ashquan ! Some of You may serve well, if a short life a harvester of the mine fields, and for You cuties, Slaanesh has something special in mind…

The final MAP :

campaign-lopputulos

 

 

The final round games

 

The games : 6k points per side on each game. Each player must command at least 1500 points, allies are permitted. 2 or 3 players per side for one game.

  • If there are three players per side, ie each playing with roughly 2k, all players use normal FOC, with up to one choise total  (of troop/heavy/elite/hq/fast) added to the OPTIONAL parts of the primary detachment.
  • If there are two players per side, ie each playing with roughly 3k army, each player can add up to 2 of each choice(troop/fast/heavy/elite/HQ) to the OPTIONAL parts of the primary detachment.

Before the games, when the players for each game are known, it is possible to switch places with someone from own team, to get to contact with the opponent.

Playfield : 96” * 72”, ie two boards.

Objectives and deployment: See the picture above. The objectives on no-mans land are worth 2 points, others are worth one point. No objective can be on impassable terrain. In case of a draw, count the points remaining on board.

Effect to the campaign :

Each player on the winning side captures a tile, which can be any tile the player is in touch with and is from either the loosing side or a neutral tile.

 Bonuses for the END games :

One side on the END GAME can be two or three FOCs, totalling 6000 points. Command Bastion bonus is still for three players, and Manufactorum bonus also multiplied by three.

Xenos – Chaos Game :

  • Xenos has two more Manufactorum : +300 points total, spread roughly evenly for the players
  • Xenos has more Power stations : +1 to the roll for choose side, and select starter, and for reserve rolls
  • Xenos has more Command Bastions : select Special Rule for ONE UNIT for each amy, totalling three units.

Xenos – Marine Game :

  • Xenos has three more Manufactorums : +450 points total, spread roughly evenly for the players.
  • Xenos has more Command Bastions : select Special Rule for ONE UNIT for each amy, totalling three units

Chaos – Marine Game :

  • Marines have one more Power Station : +1 to the roll for choose side, and select starter, and for reserve rolls.
  • Chaos has one more Manufactorum : +150 points total, spread as You wish.

Remember, that Tibeium tile grants Eternal Warrior special rule to to one freely chosen non-monster HQ occupying the area.

Campaign MAP at the moment :

Campaign Situation :

  • Xenos  ( 14 normal, 2 Power Stations, 1 Shield Generator, 2 Command Bastions, 4 Manufactorums, 1 Tiberium ) = 34 points
  • Chaos ( 17 normal, 1  Power Stations, 1 Shield Generator, 1 Command Stations, 2 Manufactorums, 1 Tiberium ) = 29 points
  • Marines ( 20 normal, 2 Power Stations, 1 Shield Generator, 1 Command Stations, 1 Manufactorum, 1 Tiberium ) = 32 points

 

The MAP after three campaign rounds :

 

Campaign Round 4 – Miners in the Storm !

There is a meteor storm raging on the planet making life a bit more dangerous this time. Following special conditions apply :

  • Fliers take D6 S4 hits to their top armor every turn they make a zooming move – these make a glancing hit on 6 always regardless of the flier.
  • All infantry units that have any models more than 8” away from all terrain pieces (craters etc), ruins and buildings take D6 S4 hits (AP6)
  • All vehicles that are more than 6” away (closest point) from all all terrain pieces, ruins and buildings take D6 S4 hits to their Rear armour.
  • Please notice : Fliers may take the hits twice, if both 6” away from all terrain and zooming.
  • The hits are taken at end of the movement phase of the controlling players turn for his units.

Tiberium has been found on some mountain areas (I guess You can spot them on the map) ! If You are fighting there, there’s a special scenario to be played, see below. The areas with Tiberium are worth Two campaign points and grant Eternal Warrior special rule to to one freely chosen non-monster HQ occupying the area.

The club is open on mondays and wednesdays and some sundays/saturdays, just arrange the games.

Game Size : 1500 points, allies are allowed

Deployment :Randomly from rulebook

Mission :If NOT Playing for Tiberium, pick one randomly from the Missions.

IF playing for Tiberium :

Equip one to four of Your units with Tiberium detectors and mining equipment. Mark these on Your army roster. Unfortunately the equipment is heavy, and Your troops must use lighter armor to be able to operate. Reduce the Tiberium miner’s armor by one.

Place 2+D3 Potential Tiberium fields, as specified for object in pg 121.

The Tiberium fields can only be kept by the specialized Tiberium mining forces. The occupation can be contested by any unit that can contest an object.

At the and of the game, it’s time to dig some Tiberium. Throw a dice per held Tiberium field, and add the results together. The one getting the highest score gets occupation of most Tiberium, and is able to conquer the area. Throw the dice separately per field – if the unit keeping the Tiberium mine has a veteran status, they are a bit more able miners and can reroll their dice.

If neither has any Tiberium field in possession, neither one gets the area.

Game days : mondays and wednesdays on weeks 46- 47. Or whenever.

Current campaign points are :

  1. Xenos : 30 ( 2 command bastion, 2 power station, 3 Manufactorum, 1 shield generator,  14 normal)
  2. Marines : 29 ( 1 command bastion, 2 power stations, 1 shield generator, 1 manufactorum, 19 normal )
  3. Chaos : 28 ( 1 command bastion, 1 power station, 2 Manufactorum, 1 Shield generator, 18 normal )

Most Command Bastions : Xenos (each Xenos player gets one special rule for one unit on this campaign round)

Manufactorums : Each Xenos player has +100 points agains Marines and +50 points agains Chaos. Chaos has +50 points against Marines

Power stations : Xenos and Marines have advantage agains Chaos (+1 to select side and starter, +1 to reserve rolls)

Reserve moves and attacks :

  • First Chaos makes reserve moves, and declares attack or moves to empty area. OBS : During Heavy storm, You can only move reserves from adjacent tile, and can only attack or move to an adjacent tile. DL : 7.12.2012 18.00.
  • Then Marines (Deadline depends on Chaos moves)
  • And Xenos (Deadline depends on Marin moves)

 

Fourth round battles :

Result Team Player Moving to Team Player Moving to Background
 Chaos victory Marine Vict F2 G2 Chaos Mika, H3 G2 Chaos & Marines spotted Tiberium
 Xenos victory Marine Sami E3 E4 Xenos Sami E4 E3 Marine Aggression
 Marine Victory Chaos Oskari I4 H4 Marine Timo H4 I4 Chaos Aggression
 Marine victory Chaos Sami H5 G5 Marine Tuomas G5 H5 Chaos Aggression
 Chaos victory Chaos  Pave G6 F7 Xenos Teemu F7 G6 Chaos Aggression
 Marine victory Marine Jaakko C5 B6 Xenos Herkko C6 B6 Xenos & Marines spotted Tiberium
 Xenos victory Xenos  Jaakko H9 I8 Umpire Hey, there’s Tiberium to be taken !
 Xenos victory Xenos  Ville I9 J9 Chaos Sami J8 J9 An empty Manufactorum available

Campaign Round 3 : Common playing day 24.10, clk 17.00

The club is open on mondays and wednesdays, You agree games then as well, or whenever.

Game Size : 1250 points, allies are allowed

Deployment :Randomly from rulebook

Scenario : Place 3 Objectives, as specified in pg 121. Each objective is worth 3 Victory points. All kill points are worth one VP, except flyers are worth 2. No other Victory points are used.

Difference in VP affects tile conquering :
VP diff 1 : -4 to dice
VP diff 2-3 : -2 to dice
VP diff 4-5 : no modifiers
VP diff 6+ : automatic conquer

Game days : mondays and wednesdays on weeks 43 – 44. Or whenever.

Current campaign points are :

  1. Marines : 31 ( 1 command bastion, 2 power stations, 1 shield generator, 2 manufactorum )
  2. Chaos : 28 ( 1 command bastion, 1 power station, 2 Manufactorum, 1 Shield generator)
  3. Xenos : 24 (2 command bastion, 1 power station, 1 Manufactorum, 1 shield generator)

Most Command Bastions : Xenos (gets one special rule for one unit on this campaign round)

Most Manufactorums : Chaos and Marines (get 50 points extra to army rosters against Xenos, but not against each other)

Most Power stations : Marines (+1 to select side and starter, +1 to reserve rolls)

 

Result Team Player Moving to Team Player Moving to Background
Chaos Sami(DA) G4 Marines Timo H4 Chaos Aggression
Xenos Ville H7 Chaos Oskari H6 Xenos Aggression
Xenos Sami E4 Marines Tuomas F5 Xenos Aggression
Xenos Teemu D6 Marines Jaakko C6 Xenos Aggression
Xenos Herkko G6 Chaos Pave F6 Xenos Aggression
Xenos Jaakko I9 Chaos Sami(BA) J9 Nearby Scouting
Marines Vict G2 Chaos Mika H2 Nearby Scouting
Marines Sami B6 Umpire

Please notice : I changed Vict and Sami in their games, because Vict has already played against Umpire once.

Notice 2 : Team Marines : Your reserve moves weren’t considered, because there seamed to be problems… Please report a better reserve move list, and the two remaining actions, if needed.

Campaign Round 2 : Common playing day 3.10, clk 17.00

The club is open on mondays and wednesdays, You agree games then as well, or whenever.

Game Size : 1250 points, allies are allowed

Deployment :Randomly from rulebook

Scenario : Randomly from rulebook, Throw 3+ D3, ie scenario 4-6.

Moral Victory :  Scouring : VP difference of 4 or less, Emprors will : VP difference of  2 or less,  The Relic : VP difference of 2 or less.

Game days : mondays and wednesdays on weeks 40 – 41 : 1.10 or 3.10, or 8.10. or 10.10. Or whenever.

Reports of the Games to Umpire (nopat-campaign@hotmail.fi) by 10.10 clk 22.00.

Intelligence Report of the second campaing round results  :

Result Team Player Moving to Team Player Moving to Background
Marine victory, no capture Marines Timo G4 Chaos Sami(DA) - Moving to same territory
Marine victory, and capture target Marines Jaakko C5 Xenos Teemu - Attacking each other !
Xenos victoy and capture Xenos Ville H6 Chaos Sami G5 Xenos Aggression to CSM territory !
Xenos victoy and capture Chaos Mika - Xenos Jaakko H9 Nearby scoutting
Chaos Victory and capture Marines Sami G2 Chaos Pave H3 Nearby Scouting
Xenos victoy and capture Marines Tuomas - Xenos Sami F5 Moving to same territory (both count it as a neighboring tile)
Chaos Victory and capture Xenos Herkko - Chaos Oskari G7 Xenos aggression to CSM territory, battle bro defending
Marine victory and capture Marines Vict B5 Umpire

There are battles where the players are not attacking each other or the same tiles. In these cases, the victor of the battle gets to try and capture the said tile.

MAP Bonuses :

Manufactorums : Chaos has one more than the others, so +50 points to their armies (each player) !

Power Stations : The team Strange Aliens has the most, so +1 to the roll for choose side, and select starter, and for reserve rolls.

Command Bastions : The Chaos team has the most of these, so they get to select Special Veteran trait for ONE UNIT in their army from a list below (each player).  A unit cannot have two Special rules (ie Command Bastion, and veteran trait).

 

Situation after first Battles  :

The Campaign :

  • There will be 6 rounds, games about every other week.
  • First round with 1000 points of army, then two games with 1250, and after that, we’ll see.
  • Comps : Allies cannot have a special character HQ.

Planetary Empires ruleset : [ ask questions related to it from : nopat-campaign@hotmail.fi ]

Setting phase, prior to starting the campaign :

  • Enroll to a team, if possible, give alternatives for which You have an army
  • Teams decide on starting empire command Bastion, and deal out the tiles evenly to possession of each player.
  • Team Strange Aliens decides first, then Team Evil.
  • Each player has to have at least two tiles in possession, that are in contact to either a neutral or competitors tile.
  • Coordinates are sent to the umpire : Player, Race, and possessed tiles ( for example : Kalle Mannonen, IG, tiles B1, C1, D1, E2)

All moves, setup info and questions are sent to Campaign Umpire, email : nopat-campaign@hotmail.fi

Gameround :

Situation update

  • Umpire calculates bonuses for each Empire, updates Maps and calls for moves.

Moves and challenges:

  1. Lowest scoring Team’s members declare their moves, from which tile to which tile. The move can be from own tile to opponent tile ( =challenge ) or to a neutral tile. For first two game rounds the moves will be simultaneous.
  2. Second team declares their moves, They cannot challenge a player who has already made a challenge or has been challenged, but can challenge a player who moved to a neutral tile.
  3. And then the third one.
  4. If there is an odd situation, where somebody doesn’t have a game, Umpire nominates it.
  5. If somebody cannot attend the tournament round, he’s team nominates a stand in.

Player can challenge a tile he’s not contacting in the map if his team has a contact to the challenged tile and the challenged tile is within three tiles from the challengers tile. It’s more difficult to conquer the said tile after victory, see the rules beneath.
Umpire keeps a final word on battles, to prevent the situation where for example two players would have to play three games against each other in a row.

Report the moves like this :

Player(army) Tile -> Tile    ( for example Keijo(Orx) C7 -> G6 )

The Games, ie a Campaign round

After the moves have been sent to umpire, the campaign round will be shown to all: who plays against whom, and of what tile. The Umpire has the last word of what tiles are fought over. There may be a change of defending player for a game round, if somebody just cannot play for schedule reasons or whatever. In that case, the fight will be about the tile that the challenger has specified.

Results :

  • Results of the fights, and whether a tile changed it’s owner or not are reported to Umpire, who updates the map, and calls for next game round.

If the Challenger won, he has a possibility to conquer the tile he tried to get. If the defender won, he can conquer the attacker’s tile. If both are attacking the same neutral tile, then only that tile can be conquered.

Victor of a game throws 2D6 after his victory, with the opponent as a witness, and conquers the tile on a throw of :

  • 3+, if the tile is adjacent to his tile, OR the defender won the battle.
  • 7+, if not

With following modifiers to the throw :

  • -2, if only a moral victory ( these are specified for each game round )
  • -1, if The tile contains a river
  • -2, if the tile contains a mountain
  • -3, if the tile contains a Shield Generator, -2 if the tile is adjacent to a Shield Generator.

Some Adjustements to Planetary Empires rules :

  • Each player in a Team controlling the most of the Command Bastions gets to select Special Rule for ONE UNIT in their army from a list below. Not for first tournament round. A unit cannot have two Special rules (ie Command Bastion, and veteran trait).
  • Each player in a team that has the most Manufactorums gets a 50 additional points per extra Manufactorum owned. Not for first tournament round
  • Each player in a team that has the most Power Stations get a +1 to the roll for choose side, and select starter, and for reserve rolls. Not for first tournament round.
  • If a player looses all his/her tiles, the team selects him one tile. If the whole team is out of tiles, the umpire makes some more from thin air.

Hero advancement

  • One non-named HQ that survived the battle can randomly select a Warlord trait (even he’s not Your Army warlord ) and gets that trait for as long as he lives. Throw the dice after game, and report it to the Umpire.
  • There can be up to one Trait of each category for one character, and they can only try to get warlord trait in the beginning of a game from category that they don’t have a permanent Trait.

Special Veteran traits for survived Units.
Following Traits can be selected for ONE unit that survived a battle. Select after a game, and report to the Umpire. The unit keeps the Trait as long as it stays alive. One unit can only have one Trait, and units with a given trait must fight unchanged in next battles. One trait can only be on one unit of the army.

  • Adamantium Will
  • Counter Attack
  • Crusader
  • Fear
  • Fearless
  • Fleet
  • Hammer of Wrath
  • Hatred against a specified race
  • Monster Hunter
  • Night Vision
  • Skyfire
  • Split fire
  • Stealth
  • Stubborn

Victory conditions :

The team that contais the most tiles at the end of the game is the victor ! Tiles that have a Manufactorum, Command Bastion, Power Station or Shield generator are worth two tiles.

Teams :

Spare player and Umpire :

  • Kalle Mannonen

Team Strange Aliens :

  • Jaakko Siitonen (Dark Eldar)
  • Teemu Kujala (Deldar)
  • Ville Rantalainen (Eldar)  – Team Captain
  • Herkko Kiljunen (Orxes)
  • Sami Kilpinen (Örx)

Team Marines

  • Timo Oravala (Grey Knights)
  • Sami Tiainen (Grey Knights)
  • Tuomas Hänninen (Space Wolves)  – Team Captain
  • Jaakko Björklund (Space Marines)
  • Vict Burro ( Space Wolves )

Team Evil and the Followers

  • Mika Baljaskin (CSM  )
  • Oskari Holm CSM – Team Captain
  • Sami Avonen Dark Angels
  • Sami Hannula ( Eevil Bloody Angels)
  • Paavo Järvenpää (Evil space wolves)

 

 

Marine Vict F2 G2 Chaos Mika, H3 G2 Chaos & Marines spotted Tiberium
Marine Sami E3 E4 Xenos Sami E4 E3 Marine Aggression
Chaos Oskari I4 H4 Marine Timo H4 I4 Chaos Aggression
Chaos Sami H5 G5 Marine Tuomas G5 H5 Chaos Aggression
Chaos  Pave G6 F7 Xenos Teemu F7 G6 Chaos Aggression
Marine Jaakko C5 B6 Xenos Herkko C6 B6 Xenos & Marines spotted Tiberium
Xenos  Jaakko H9 I8 Umpire Hey, there’s Tiberium to be taken !
Xenos  Ville I9 J9 Chaos Sami J8 J9 An empty Manufactorum available
Team Player Moving to Team Player Moving to Background
Marine Vict F2 G2 Chaos Mika, H3 G2 Chaos & Marines spotted Tiberium
Marine Sami E3 E4 Xenos Sami E4 E3 Marine Aggression
Chaos Oskari I4 H4 Marine Timo H4 I4 Chaos Aggression
Chaos Sami H5 G5 Marine Tuomas G5 H5 Chaos Aggression
Chaos  Pave G6 F7 Xenos Teemu F7 G6 Chaos Aggression
Marine Jaakko C5 B6 Xenos Herkko C6 B6 Xenos & Marines spotted Tiberium
Xenos  Jaakko H9 I8 Umpire Hey, there’s Tiberium to be taken !
Xenos  Ville I9 J9 Chaos Sami J8 J9 An empty Manufactorum available
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265 comments to Warhammer 40k Campaign Battle of Chuair Ashquan – THE WAR IS OVER

  • avatar Oskari Holm

    Onko meillä nyt siis jotain finaalimatsia vai ei, ja jos on niin kuinka paljon joukkoja mun tarvii tuoda?

    • avatar kalle

      Xenos on ainakin ilmoittanut olevansa tulossa, Marineista Tumppi on ilmoittanut saavansa tarvittaessa kaverin mukaan ja kaaoksesta Oskari on ollut tulossa ja Pave 2k jengillä.

      Eli, mikäli Pave on edelleen tulossa, niin pelatkaa ihmeessa xenos vs kaaos -matsi. Oskarille tuossa riittäisi 4k nappuloita.

    • avatar kettu

      Jep, ilmoitelkaahan saadaanko vastustaja niin osaa suunnitella tekemisiään!

  • avatar paavo

    Mä en valitettavasti ehdi mukaan. Toivottavasti saatte pelin pelattua.

  • avatar Sami K.

    Ok, tämä selvä – helpottava juttu, koska itsellä mennyt nukkumiset tiukaksi – tänään/eilen olikin 13:n tunnin Rolemaster-maraton!

    Xenos are victorious!

  • avatar Teemu

    XENOS XENOS XENOS!

    Ja koskas juodaan ne puhutut voitonkaljat?

    Vaik harmi, ettei finaalimatseja saatu pelattua, mut karttakampanja oli oikein mukava tapa pelata 40K:ta.

    Teemu

    • avatar kalle

      Joo, pitäisi vielä jaksaa piirtää lopputilanne :) Viikonloppuna viimeistään.

      • avatar kettu

        Tartteeko lopputilannetta varten keksiä voitetusta mukapelistä vallatut heksat? Jos tarttee niin valtaa meille vaikka ne missä kasvaa eniten kukkia.

        Hyvä me, monikulttuurinen xeno-tiimi! :)

  • avatar kalle

    So, it’s a smanhing victory for the XENOS ! But no worries for the other races, You fought well and valiantly, and Your efforts are not wasted. You are granted a full and meaningful life as valuable workers in the mines and Tiberium fields of Chuair Ashquan ! Some of You may serve well, if a short life a harvester of the mine fields, and for You cuties, Slaanesh has something special in mind…

  • avatar kalle

    Taistelu on ohi, ja kerhon vuoden 2012 suurin 40k -kampanja on pelattu. Pelaajilta olisi mukava kuulla kommentteja tulevia tapahtumia varten. Missä onnistuttiin ja missä ei ? Mitä tehdään seuraavalla kerralla toisin ja mitä samoin ?

    • avatar Sami K.

      Tosiaan, kun hoitaa homman ilman pelaajien “omia” heksoja, tiimin heksat vain, joista jokainen voi tehdä hyökkäyksen (1 hyökkäys per heksa), organisoija sitten parittaa pelaajat järkevästi, tai antaa joukkueiden taktikoida parituksia siten, että tulee aina kuitenkin uusi vastustaja.

      Peliparien ei tarvitse taistella samasta heksasta, voi olla niin, että vaikka pelaaja A voittaa, ottaa haltuun mihin tahansa heksaan hyökkäsikään.

      Jonkinlaisen saarto/mottisäännön voisi kyllä laittaa, eli esim. motitetusta heksasta voi hyökätä vain siten, että saisi yhteyden omaan HQ:hun, ehkä motissa ollessa saisi myös pisterangaistuksen peliin, koska on heikko happi joukoilla siellä. Tämä lisännee vähän taktisuutta, oli vähän hassua meillä Xenoilla tuo täysin saarrettu industrial zone.

  • avatar Jaakko S.

    Hyvä Xenokset!
    Kampanja oli kyllä ihan hauska, mutta lässähti vähän loppua kohti. Käytännössä näin tiiviillä aikataulaulla on tosi haastavaa saada näin monella pelaajalla toimimaan kampanjaa joka vaatii sitä, että kaikki pelaajat pelaavat saman määrän pelejä ja mielellään eri vastustajia vastaan. Silloin joko kartta menettää merkityksensä (niinkuin tässä kampanjassa), tai sitten homma kaatuu parin pelaajan muihin kiireisiin (niinkuin kävi finaalikierroksen isojen matsien kanssa). Osallistun kuitenkin mielelläni jatkossakin vastaaviin tapahtumiin.

    Meillä on nyt käynnissä kampanja (n. 12 pelaajaa),jota on vähän jalostettu tämän kampanjan pohjalta. Siinä pelimäärillä ei ole väliä ja “karttakin” on paljon viitteelisempi. Sääntöpaketti on peliporukkamme blogissa, sieltä voi vähän katsoa ideoita:

    http://lepralegioona.blogspot.com

  • avatar kalle

    Hyviä pointteja Jaakolta ja Samilta, huomioidaan syksyn kampanjoissa. Haaveissa on hauska ja fluffykas kampanja fabapuolelle syssymmällä.

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