Tarkoituksena olisi luoda armeijalista.
Seuraavaksi planissa sitten Samurai vs. Samurai -peli. Tuunaan listaa vielä ton Pike&Shotte listan avulla.
Mun napit ei ihan riitä 3 divaria vs. 3 divaria Samurai-matsiin (paitsi jos rakennan ja maalaan ne kaikki loppuun). Kuulutetaan siis muita Samurai-figuja omaavia pelaajia ottamaan haaste vastaan! Mika Vuorio, Mika Vuorio, kuuleeko Mika Vuorio. Tän vois pelata 2 vs. 2 tiimipelinä, niin Mikan ei tartte stressata pelaamisesta. Eli jos et vielä omaa japskeja, niin hae ja maalaa Wargames Factoryn Japskeja Fantsusta ja tule pelaamaan!!!
23.8. Tänään Samurai-lista otti tulikasteen. Peli jäi hieman kesken, mutta Kalle ja mongooli-horde oli niskan päällä… Lue raportti kommenteista.
Tähän mennessä netistä kaiveltua…
Työstetty lista: täällä
Warlord on puskenut ulos Samurai listat Pike & Shotteen: http://www.warlordgames.com/downloads/pdf/Pike-and-Shotte-Samurai-Army.pdf
Tästä on tarkoitus ottaa juttuja listaan jahka ehdin työstää seuraavan version.
Sitä voi tarkastella täällä.
Hail Caesarille on myös Yahoo-Group:
Sieltä löytyi aikas hyvä lista, joka on ladattu tuonne samaan Google drive-kansioon, johon linkki tossa ylempänä. Sitä olen tuunannut eteenpäin.
Ko. listassa on tällaiset erikoissäännöt aseille ja muille jutuille. Alla mun muutosehdotukset niihin.
Niillä on tällaisia erikoissääntöjä:
|Yumi||same as bow||0|
|Katana||Reroll 2 dices vs infantry only||5|
|No-Dachi||Ennemy morale capped at 5+, reroll 1 dice||5|
|Naginata||Reroll 2 dices vs cavalry only||5|
|Disguised||Start the battle disguised on Ashigaru, revealed just before the first CaC||10|
|Sacred Relic||Ennemy Clash and Sustain reduce by 2||10|
|Ronin||-1 morale save||-5|
|Ally||Each “Ally” General must check his loyalty each beginning turn, roll 2D6 on 11+ he and his clan betray||-5|
|Teppo||-1 morale save, no closing/traversing shot, fire each other turn||10|
|Gun Powder Artillery||-2 morale save, fire each other turn||50|
|Heavy Gun Powder Artillery||no morale save allowed, fire each other turn||100|
Näihin pari kommenttia / muutosehdotusta:
Katana maksaa liikaa: reroll maksaa standardisti 1 pisteen ja tossa se on vaan jalkaväkeä vastaan (sitähän Mongoleilla on runsaasti), korjaisin hinnan kahteen pisteeseen
No-Dachi maksaa liikaa; GW maksaa 1 pisteen, rerolli toisen, hinnaksi siis 2p.
Teppo onmyös tosi kallisja ampuu vain joka toinen kierros, eli käytännössä kerran koko pelissä, sitten on joku jo naamalla (kantamat on niin lyhyet). Korjaisin ampumaan joka kierros, mutta max 1 liike, kuten sotakoneilla. Hinnaksi laittaisin 3p.
Naginata voisi olla myös:
- Give Naginata (halberd) +3p. (+2 to clash value and +1 to sustained)
Samurai-ajan figuja saa esim. täältä:
Fantasiapelit: Wargames Factoryn muovisia. Ihan ok nappeja.
Klassiset Clan Warit (heroic koko): https://www.veltd.net/zencart/index.php?main_page=index&cPath=36
MUUTA netistä löydettyä, ei vielä editoituna:
A Japanese army of the sengoku-period was made of not more then ¼ of samurai
whether mounted or as foot soldiers with yari. Most armies other then Takeda till
1575 included not more then 20% cavalry on ponies(not Kurosawas knights). Half of
the fighting men or more were ashigaru with yari. A wast part of a Japanese army
were servants with almost no experience with weapons. You could use then mybee as
hordes killing wounded enemies. After the introduction of guns say after 1548 guns
did slowly replace bows but not completely.
So my Japanese army of the sengoku-period contains:
1 cavalry general
1-2 samurai cavalry
1-2 samurai foot soldiers
6-8 ashigaru with yari
1-3 ashigaru with bow
0-2 ashigaru with tepo
1) No pike, treat them as long spear per the list.
2) No Ninja, really? If you really want to paint a guy in black pajamas (they wore
other colors depending on the weather/terrain) treat them per the sniper rule in
Pike and Shotte. Can’t kill but can bother a leader for a turn.
3) No Ronin. Best left for a skirmish game. Whole armies would change sides if
there Daiymo was killed. In a era of constant warfare it would be a waste to loose
a bunch of trained and armed troops.
4) In the late period limit either side to 1 gun and once deployed it cannot move.
Senikahara (sp) was one of the few battles were guns were deployed (and it was in
1600). Osaka was a siege in 1615. Some clans may have the option of “off board”
artillery being supported by naval ships either Japanese or in some clans a
5) Limit the Hatamato one to the army Diamyo. It should only be used as a last
resort or to finish the deal (Think of them as the Old Guard). They should have to
stay next to the head Diaymos Maku (Immobile command)
The Yahoo group on Hail Ceaser is pretty close from what I have studied. The
changes I have made are as follows from the yahoo files:
1) Ninja: NO! get a comic book. If you want to paint a Ninja treat them as a
sniper as in pike and shotte.
2) Ronin: There were never units of Ronin. In a era of constant warfare trained
samurai not finding gainful employment was not common. Whole units would change
sides after there lord was lost. Ronin are best used for skirmish games
3) I am going to change the Nagainata/No Dachi stat to more like the halberd
attack in HC. there first attack is better but sustained is less
4) Artillery is never required as it was rare and expensive. But some clans would
have the possibility of naval support from Portuguese.
5) Limit 1 Hatamato per army. They should stay near the main Daiymo only only used
as as last resort or as a finishing blow to the enemy. Think of the as the Old
As far as proper oder of battle per clan; like I said before a 1/3, 1/3, 1/3 mix
of Samurai, Ashigaru yari, ashigaru missile troops will get you in the ball park.
The closer you get to 1600 the more teppo. Cavalry also became more scarce. Oda
would have more teppo sooner due to trading with the west. Takeda Samurai could be
up 1/2 mounted (until 1573). Chosin Samurai and Ashigaru could be rated lower
since they were farmer/samurai. If you really are looking for answers look to some
of Bradfords books. And if you can get it a copy of “Killer Katanas II” The back
of the rules are a wealth of information on diffrent clans and ablities of
A few rules to go by:
-Clans that are short on samurai (younger clans, clans that have been decimated by
warfare, etc) will rely largely on ashigaru armed with yari spears and teppo guns
to make up the numbers. Such a clan will have few yumi bows, as only a small core
of samurai footsoldiers and cavalrymen will have the skill to properly use the
-Clans that have more samurai than ashigaru (traditionalist clans, clans that
don’t have the population to support huge ashigaru armies, etc) rely a lot more on
the yumi bow as frontline fighters and large cavalry formations, with less
reliance on spears and guns (and indeed those spears and guns will likely be
relegated entirely to their smaller ashigaru forces).
-Don’t use sword units. Only loan sword ashigaru (Ikko faction) are permissable in
small numbers, as it would not be surprising to see ashigaru armed with swords
they’ve looted from battlefields, nobushi warriors who are a ragtag bunch armed
and armored with stolen equipment. You might be able to get away with a Katana
ronin unit, but that’s really pushing it.
-Naginata is still used but is falling out of favor amongst the samurai, in favor
of the yari spears. You could have a single unit of naginata samurai to represent
those who still choose to wield the polearm over the straight spear, but again
thats pushing the line.
-Again, bows are favored by samurai, and while there are plenty ashigaru archers,
the clans that have enough samurai will employ a large number of samurai bowmen
supported by a modest force of yari ashigaru (and yari samurai and cavalry). Clans
favoring ashigaru will favor the teppo over the yumi, though most clans will still
employ both as much as possible.
-Cavalry can really be of any type, but there should be more cavalry archers
compared to other cavalrymen at a 2:1 ratio.
-Most daimyo will not ride into battle, preferring to sit on a folding chair in
the back, represented by the Stand and fight ability (Takeda Shingen in
particular). Of course lesser generals have everything to gain by leading from the
front, and a few of the most successful daimyo preferred to ride into battle
(Tokugawa Ieyasu in particular. Uesugi Kenshin did lead the charge at least once).
-Most likely only Iga’s Hattori clan would employ Kisho Ninja, and in their case
they would definitely use them in place of most of their samurai (the samurai of
Iga were few in number, which is why ninjutsu was established in Iga in the first
place). Of course many clans employed ninja, spies, and assassins but not too
often as frontline units.
-I can’t really provide any information on siege units, as I have limited
knowledge in that area
-Warrior monks are employed by plenty of clans, some more than others of course.
The typical weapon of the sohei warrior monk was the naginata, but there were
plenty of sohei archers and gunners as well (seems warrior monks have no qualms
with using firearms for a holy cause).
Ja vielä pari linkkiä: